Development Roadmap

Where ArcadeDuck goes next

ArcadeDuck development is milestone-driven rather than tied to a rigid release calendar. New hardware families are implemented in stages, with dedicated time between major milestones for bug reports, fixes, testing, and community feedback.

Current Milestone

September 19, 2026 — First official release

ArcadeDuck 0.5.x

Initial public release

9/19/2026

The first official ArcadeDuck release establishes the initial supported hardware baseline and moves the project from private development into public testing.

Konami GVKonami GQNamco System 11Sony ZN-1 Families

Release Cadence

Build. Stabilize. Repeat.

Each major hardware implementation is followed by a stabilization period before development moves on to the next platform.

Step 1

Implement hardware

Bring the next arcade platform into ArcadeDuck with enough hardware, controls, audio, media, protection, and peripheral support to make meaningful testing possible.

Step 2

Release and test

Put the implementation in front of real users, real cabinets, and whatever hardware combinations they manage to throw at it.

Step 3

Stabilize

Spend roughly two weeks working through bug reports, regressions, control issues, compatibility problems, and useful suggestions.

Step 4

Move forward

Once the current milestone is stable enough, development shifts to the next PlayStation-derived arcade hardware family.

Tentative Roadmap

Major hardware milestones

Everything after the initial release is intentionally flexible. Hardware research, reverse engineering, regressions, and community feedback can all change the order or timing.

Milestone 01

Initial Release

Konami GV, Konami GQ, Namco System 11, and all currently implemented Sony ZN-1-based arcade hardware.

Recovery Period

Two weeks away from major implementation work

A short break after the initial release so my brain can cool off after staring at emulator code for six-plus hours a day and pretending that qualifies as a normal hobby.

Stabilization

Initial release fixes

Roughly two weeks dedicated to bug reports, compatibility problems, control issues, suggestions, and whatever entirely new ways people discover to break ArcadeDuck.

Milestone 02

Capcom ZN-2

Implement the second-generation Capcom ZN hardware family, followed by another stabilization and community-testing period.

Milestone 03

Taito G-Net

Bring Taito G-Net into the main ArcadeDuck hardware lineup, including its removable media, protection, and platform-specific behavior, followed by another bug-fix cycle.

Milestone 04

Namco System 12

Continue the Namco hardware path with System 12, followed by another dedicated stabilization period before moving to the next platform.

Future Milestones

System 10, System 573, Twinkle, and beyond

Continue working through the remaining PlayStation-derived arcade hardware families as research, implementation quality, and available brain cells permit.

Roadmap Policy

The order matters more than the dates.

September 19 is the first public release target. Everything after that is intentionally tentative. Arcade hardware has a habit of turning one apparently simple subsystem into three weeks of reverse engineering, so ArcadeDuck will move forward when the current milestone is stable enough rather than chasing arbitrary deadlines.

The Long-Term Plan

Keep going until there is nothing left to implement.

Implement hardware, release it, fix what breaks, then move on to the next platform. Repeat until I either run out of PlayStation-based arcade hardware or remaining brain cells.