Initial public release
The first official ArcadeDuck release establishes the initial supported hardware baseline and moves the project from private development into public testing.
Development Roadmap
ArcadeDuck development is milestone-driven rather than tied to a rigid release calendar. New hardware families are implemented in stages, with dedicated time between major milestones for bug reports, fixes, testing, and community feedback.
Current Milestone
The first official ArcadeDuck release establishes the initial supported hardware baseline and moves the project from private development into public testing.
Release Cadence
Each major hardware implementation is followed by a stabilization period before development moves on to the next platform.
Bring the next arcade platform into ArcadeDuck with enough hardware, controls, audio, media, protection, and peripheral support to make meaningful testing possible.
Put the implementation in front of real users, real cabinets, and whatever hardware combinations they manage to throw at it.
Spend roughly two weeks working through bug reports, regressions, control issues, compatibility problems, and useful suggestions.
Once the current milestone is stable enough, development shifts to the next PlayStation-derived arcade hardware family.
Tentative Roadmap
Everything after the initial release is intentionally flexible. Hardware research, reverse engineering, regressions, and community feedback can all change the order or timing.
Konami GV, Konami GQ, Namco System 11, and all currently implemented Sony ZN-1-based arcade hardware.
A short break after the initial release so my brain can cool off after staring at emulator code for six-plus hours a day and pretending that qualifies as a normal hobby.
Roughly two weeks dedicated to bug reports, compatibility problems, control issues, suggestions, and whatever entirely new ways people discover to break ArcadeDuck.
Implement the second-generation Capcom ZN hardware family, followed by another stabilization and community-testing period.
Bring Taito G-Net into the main ArcadeDuck hardware lineup, including its removable media, protection, and platform-specific behavior, followed by another bug-fix cycle.
Continue the Namco hardware path with System 12, followed by another dedicated stabilization period before moving to the next platform.
Continue working through the remaining PlayStation-derived arcade hardware families as research, implementation quality, and available brain cells permit.
Roadmap Policy
September 19 is the first public release target. Everything after that is intentionally tentative. Arcade hardware has a habit of turning one apparently simple subsystem into three weeks of reverse engineering, so ArcadeDuck will move forward when the current milestone is stable enough rather than chasing arbitrary deadlines.
The Long-Term Plan
Implement hardware, release it, fix what breaks, then move on to the next platform. Repeat until I either run out of PlayStation-based arcade hardware or remaining brain cells.