Konami GV
PlayStation-derived arcade platform using CD-ROM media with board-specific controls and daughterboard hardware.
Hardware Roadmap
ArcadeDuck is focused on PlayStation-derived and related arcade hardware. This page tracks systems that are supported and currently under development.
Current Support
Hardware with established ArcadeDuck support and playable game coverage.
PlayStation-derived arcade platform using CD-ROM media with board-specific controls and daughterboard hardware.
PlayStation-derived Konami hardware using SCSI hard-disk storage, expanded system memory, and dedicated Konami sound hardware.
Namco's first major PlayStation-derived arcade platform with board-specific ROM, input, sound, peripheral, and output support.
Capcom's Sony ZN-1 hardware based on the COH-1000C board.
Capcom's second-generation Sony ZN hardware based on the COH-3002C board.
Taito's removable-media PlayStation-derived platform, including COH-3002T and COH-1002T hardware variants.
Taito's ZN-1-derived FX-1 hardware based on COH-1000T / COH-1002T.
Acclaim's Sony ZN-1 implementation based on the COH-1000A board.
Atari / Time Warner's Sony ZN-1 implementation based on the COH-1000W board.
Atlus's Sony ZN-1 implementation based on the COH-1001L board.
Video System's Sony ZN-1 implementation based on the COH-1002V board.
Eighting / Raizing's Sony ZN-1 implementation based on the COH-1002E board.
Tecmo's PlayStation-derived TPS hardware based on the COH-1002M board.
Active Development
Arcade hardware currently being implemented. Order does not represent implementation priority.
Successor to System 11 with expanded PlayStation-derived arcade hardware.
Later Namco PlayStation-derived hardware with additional storage and protection requirements.
Konami PlayStation-derived arcade hardware used across a wide range of cabinet and peripheral configurations.
Specialized Konami arcade platform retained as its own hardware family.
Roadmap Policy
Systems listed as In Development are active ArcadeDuck implementation targets. Development status indicates current project work, not a promised release date.